1. Start up modeler and lets start making our blocks. Create a simple box in the center of your scene. This is the object we are gonna use the "Point Clone Plus" plugin on. Figure 1.

 

2. In a new layer create a bunch of points using the "RandPoints" plugin under the "Create" menu. Make 100 points and use "Sphere" and "Falloff". This will create a sphere of 100 random points that gets more dense in the middle. Press "Ok". A bunch of points will appear in your view. Now we are gonna adjust the sizes of these so we get a better result from the "Point Clone Plus" plugin. Try to get something like figure 2.

 

3. Splendid. Now its time to point clone. Put your points in the BACKGROUND and your cube in the FOREGROUND. Then run the "Point Clone Plus" plugin (Multiply->Duplicate->Point-Clone-Plus+). A dialog will open with tons of options that controls the random cloning, they are all pretty selfexplanatory. Enter the values according to figure 3.

 

4. When you press "ok" your cube layer will be copied according to the points in the background. Woho! Random polygons in figure 4.

 

5. Use these functions, and mess around with the amount/position of points and settings of the plugin. Its easy to recreate some interesting shapes, like the one in figure 5. There I used a wavy shape of tons of points and a more elongated, thin cube.

Now go!! Run my child!! Make random cubes for the world!!

 

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