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1. Start
by loading up Modeler and create a cube thats 500mm big in each axis.
Give it 3 segments in each axis too. Now we are gonna deform this cube.
Use the 'Twist' tool (Modify->Rotate->Twist) to make a shape similar to
figure 1.
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2. Now
its time for the 1337 randomness. We are gonna use the 'Point Clone +'
plugin for this. But it needs some points to work with. So lets make a
bunch of points in a new layer! So select a new layer and use the 'RandPoints'
tool (Create->Elements->Randpoints). Give it the settings of 10 points,
'Sphere' and 'Falloff'. When you press 'ok' you will see 10 points appear
in random locations. We need to resize these points to fit our object,
so use the 'Size' tool (Modify->Stretch->Size or hotkey h). Resize the
points so they look like something according to figure 2.
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3. Time
for the cloning. Make sure that your polygonshape from step one is in
the foreground and the random points are in the background. Then activate
the 'Point Clone +' plugin (Multiply->Duplicate->Point-Clone-Plus+). A
window with lots of different parameters will popup. Just enter the values
as in figure 3. It gives a nice result for this thing. Press 'ok'.
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4. Now
you'll have a seemingly random bunch of polygons. We are gonna convert
these polygons to 'SubPatches' before we take them into Layout for texturing
and rendering. So just press 'Tab' on your keyboard to make polygons into
SubPatches, as in figure 4.
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5. Delete
the layer with poits in it, save your object and fire up Layout! Now we
are gonna make things look good! Open your object, position the camera
in a nice position of your object. Take a look in the 'Object Properties'
for your shape-object. Under the 'Geometry' tab, raise the 'Render SubPatch
Level' to 7. The higher this number is, the smoother your SubPatches will
render.
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6. Finishing
up the textures, raise the luminosity to 30%. Activate 'Smoothing' and
then click on the 'Advanced' tab in the 'Surface Editor', setting the
'Additive Transparency' to 30%.
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